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How a game is scored, how the money settles, how to set something up. Answers come from these pages.
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BetLoopr is a mobile web app that runs golf tournaments and the bets that go with them. It sets up tee times and groups, keeps live scores and leaderboards across every group, tracks side games and presses, and settles the money at the end, showing exactly who owes whom.
Tap Set up a round on your phone or laptop. On the first step, Choose your game, say whether it's just your group, a tournament or a trip, and tap a game card: it fills in the usual teams, scoring and money, and you can change any of them. Then pick the course and tees, and add players with their handicaps. Add side games and an optional pot, set teams and tee times if you have more than one group, and share the invite link or join code. Setup takes a few minutes, a draft is saved as you go, and no account is needed.
Players open the invite link or enter the join code from the organizer, then find their name on the roster and tap Join. No account is needed to join or score. Each group has a scorer who keeps the scorecard, and everyone in the tournament sees the live leaderboard.
No. BetLoopr runs in the web browser on iPhone and Android (Safari or Chrome) and on a laptop, so there is nothing to install. Open the link and start scoring.
BetLoopr adds up every game, side bet and press into one settlement per player, calculated to the cent, and shows the fewest payments that square everyone up. It can be shared as an image or emailed by the organizer. BetLoopr never holds or moves money; your group pays each other however it already does.
How settle up works ›Pick a topic for the rest: 64 questions in all.
Set up a round and get your group in.
BetLoopr is a mobile web app that runs golf tournaments and the bets that go with them. It sets up tee times and groups, keeps live scores and leaderboards across every group, tracks side games and presses, and settles the money at the end, showing exactly who owes whom.
Tap Set up a round on your phone or laptop. On the first step, Choose your game, say whether it's just your group, a tournament or a trip, and tap a game card: it fills in the usual teams, scoring and money, and you can change any of them. Then pick the course and tees, and add players with their handicaps. Add side games and an optional pot, set teams and tee times if you have more than one group, and share the invite link or join code. Setup takes a few minutes, a draft is saved as you go, and no account is needed.
Players open the invite link or enter the join code from the organizer, then find their name on the roster and tap Join. No account is needed to join or score. Each group has a scorer who keeps the scorecard, and everyone in the tournament sees the live leaderboard.
No. You can set up a round, join one and score it without an account; BetLoopr keeps it on your phone as a guest. At settle up it asks once to save the round and your ledger to a free account, with email or Google, and everything you played as a guest stays yours. An account keeps your rounds and money on any device, and is needed to email invites or the settlement, run a trip or season, add co-organizers and ask Looper.
No. BetLoopr runs in the web browser on iPhone and Android (Safari or Chrome) and on a laptop, so there is nothing to install. Open the link and start scoring.
Yes. Tournaments are private by default: only people with the invite link or join code can see or join them, and each player's contact details are visible only to the organizer.
What you can play, and how each one works.
BetLoopr runs Stroke Play, Stableford, Match Play, Wolf, Nassau and Skins, plus team formats: Best Ball, Aggregate, Scramble, Shamble and Chapman. Side games include Skins, Snake, Birdies, Closest to the pin, Sandies, Long Drive and Longest Putt, and match-style games can add Press bets. Several can run at once on top of the main game.
Match Play works with any number of groups: each tee group plays its own match. A twosome plays 1 v 1. A foursome plays one 2 v 2 best-ball match by default, or two singles matches, chosen in the Teams row. The organizer sets who partners whom, or who plays whom, in each foursome: on the last setup step, and in Settings until the first score, tap a player, then one on the other side, to swap them. Left alone, it goes by tee order: 1 and 2 against 3 and 4, or 1 v 3 and 2 v 4. Every group needs to be a 2 or a 4; a threesome is better as a Nassau, everyone plays everyone. Every match bet starts at $5 a man, and you can set any amount.
How Match Play works ›A Nassau can ride on top of Match Play, Best Ball or Aggregate played as a match, a Scramble with teams of 2, or Chapman. On Choose your game, pick Nassau in the Money row: front, back and overall are played on the same match, won on holes or on total strokes, and the format's own match bet becomes $0 so the money isn't counted twice. Each bet starts at $2. Every group has to fit the match: Match Play groups of 2 or 4, Best Ball and Aggregate groups of two pairs, and Scramble or Chapman foursomes of two teams of 2. It works on a trip too, round by round. A Nassau can also ride on top of Wolf, beside the Wolf money (see below).
How Nassau works ›A Nassau can be won on holes (match play) or on total strokes (stroke play). In stroke play, the front nine, the back nine and the 18 each go to the lowest total, net or gross as the round is set. In a twosome the low total wins. For two teams, each team's own total counts: its better ball on each hole, or both balls added in Aggregate. In a group of 3 or more playing for themselves, the default is Low man takes all: the lowest total on each nine wins that bet's stake from every other player, and a tie for low splits it. The other choice is Everyone plays everyone: each player's total is compared with every other player's, and a tie pushes. A stroke play Nassau has no presses, and a 9-hole round plays one bet.
How Nassau works ›When Skins is the main game it has one stake, $ a skin, and each group plays its own skins. The side games step then says "Skins is your main game" instead of offering a second Skins. Whole-field skins is the Skins side game, played on top of another main game.
How Skins works ›Wolf works in a tournament with several groups: each group of 3 or 4 plays its own Wolf and settles its own money, and each group sees its own Wolf board. There is no field leaderboard for Wolf. On a trip, a Wolf day shows its own Wolf scoreboard, and on a Stroke play trip each player's own net to par counts toward the standings like any round. Wolf points never become trip points, so a Match play points trip doesn't offer Wolf.
How Wolf works ›A Nassau can ride on top of Wolf. On Choose your game, the Wolf card's Money row keeps its $ a point and offers Add a Nassau, at $2 a bet to start or different amounts for the front, back and overall. Everyone in the group plays everyone: a foursome is six head-to-head matches, each won on holes with each player's own net (or on total strokes, if you pick it), and a 9-hole round plays one bet. The Nassau can be pressed like any match play Nassau, and a press plays for the Nassau's bet; Wolf itself still has no presses. Wolf money and Nassau money are separate lines at settle up, both settled inside each group. It's for a single round, not a trip.
How Wolf works ›Yes. BetLoopr's Chapman format also covers Pinehurst, modified Pinehurst (Greensome) and alternate shot: it keeps the team's score, and how you rotate shots is up to you. The team plays off the Chapman allowance: 60% of the lower course handicap plus 40% of the higher, which is also the Greensome allowance. Pure alternate shot (foursomes) officially uses 50% of the pair's combined handicap, so for foursomes BetLoopr tracks the scores correctly but the handicap is the Chapman one.
How Chapman works ›Snake, closest to the pin, long drive and the rest.
Three-putt and the Snake is yours until someone else three-putts. Whoever holds it at the end of the round pays out. Play a flat rate per 3-putt, or let it double each time.
Snake ›Every birdie wins a set amount from each other player in your tee group: $5 a birdie in a foursome is $15. This is the one game scored gross — a birdie's a birdie, no strokes applied.
Birdies ›On any hole, tap the player who got up-and-down from a greenside bunker for par or better — they collect a set amount from everyone in the tee group. Fully manual, claimed at the hole.
Sandies ›Closest to the pin (also called greenies) is played on the par 3s, and the app never asks for a laser or special gear. Inside a tee group, whoever is scoring just taps who was closest. When the game runs across the whole field, each group enters its closest ball to the pin in feet, right after the score for that hole. BetLoopr keeps this simple on purpose, so everyone stays playing golf rather than fiddling with their phones.
By GPS on your phone, only when the drive counts. Long Drive runs on the holes the organizer picks. Across the whole field, one group tags the tee box once, then each group walks to its longest drive in the fairway and taps to tag where it stopped, and BetLoopr measures from that same tee. Phone GPS is good to about 5 yards, so a drive is compared in whole yards and only the exact same distance ties. Inside a tee group, the scorer can simply tap whose drive was longest.
It runs across the whole field for one winner: on every hole, or on one hole the organizer picks, like the 18th. When someone holes a long one, whoever is scoring taps Long putt, picks who made it and enters the distance in feet. Everyone can see the longest so far. The longest wins; only the exact same distance is a tie. There is no money on it in the app; it is a prize the organizer hands out.
Stakes, presses, the pot and who owes whom.
BetLoopr adds up every game, side bet and press into one settlement per player, calculated to the cent, and shows the fewest payments that square everyone up. It can be shared as an image or emailed by the organizer. BetLoopr never holds or moves money; your group pays each other however it already does.
How settle up works ›A press is a new bet over the remaining holes, started by the side that is losing, while the original bet keeps running. In BetLoopr the organizer turns presses on for match-style games (Match Play, Nassau, and Best Ball, Aggregate or Shamble played as a match), and the app offers the press when a side goes 2 down, or starts it automatically. The organizer sets the trigger, the stake and how many presses are allowed, and every press settles with the round.
The pot is an optional buy-in for games that have no money of their own: Stroke Play, Stableford, a Scramble or Chapman, or a team format played for strokes. Everyone puts in the same amount and it pays by finishing place, winner takes all or split across the top 2 or 3: low net wins, or the most points in Stableford. Wolf, Skins, Nassau and match play already pay out on their own, so they don't offer one.
Each game has its own stakes: dollars per skin for Skins (ties carry over or push), dollars per point for Wolf with Lone and Blind Wolf multipliers, front, back and overall for a Nassau, one bet per match for Match Play, and a buy-in for the pot in Stroke Play and Stableford. Every game is net or gross.
Yes. Stakes take any amount, cents included: a quarter a skin or a penny a point works as well as $20 a side. Nothing has a minimum, and the settlement is exact to the cent.
Set them before you start. Once the first score is in, the stakes are locked where everyone can see them, so nobody renegotiates on 15. Presses are how you add money mid-round.
Games settled inside your tee group are final when your group taps Finish Round. Whole-field money (closest to the pin, long drive, whole-field skins and the pot) waits until every group has finished, so those boards read "Provisional" until then; then the organizer taps Finalize, or the round closes itself the next time someone opens it after 45 quiet minutes. If a group never keeps score, the organizer can Finalize as it stands. Once final, results are written to the ledger once.
Either, as the organizer chooses. Birdies, Sandies, Snake, group skins, Wolf, Nassau and presses settle inside your tee group. Closest to the pin and long drive can run across the whole field, whole-field skins go to the outright low score on a hole across every group (ties win nothing and nothing carries over; the pool is split across the skins that were won), and the pot is always the whole field.
Every game, side game and press adds up to one number per player, exact to the cent, and the payments are cut to the fewest. Whole-field money goes through a banker by default when the organizer plays, otherwise directly; the organizer can switch Settle up between Banker and Direct.
Results are locked once, on purpose. The organizer fixes the score, then taps Re-settle, which warns that anyone who already paid won't know the totals changed.
No. BetLoopr never holds or moves money. It shows who owes whom, to the cent; share it as a settlement card from Round Complete or Settle up, or by email once results are locked, and your group squares up however it already does.
Skins (a dollar value on every hole, ties carry over), Nassau (three bets: front nine, back nine and overall), Wolf (points times a dollar-per-point rate), and straight match play. On top of those, groups run side games like Birdies, Closest to the pin, Sandies, Long Drive and Snake.
Pick a number where losing every bet is still a fun day. A common friendly setup is $1 skins plus $1 birdies, roughly a $20 swing over 18 holes. Agree the stakes on the first tee so nobody renegotiates mid-round.
The live leaderboard, alerts and chirps.
Games inside your group count as the scores go in; anything played across the whole field is a position until everyone is in. The Leaderboard's Side bets card shows your running total (tap it for each player's line; a match or press still going shows as "riding"), every press and Looper's big shots reach every phone, and Settle up shows who owes whom so far and which groups are still out.
Yes. Scores update the leaderboard for the whole tournament as they are entered, and group-wide alerts reach every phone: a birdie or eagle in any group (the real score, never a par with a stroke), a shot inside 5 feet, or a new long-drive leader, with a hole in one taking over every screen. Each player chooses all alerts, big ones only, or none.
As each group's scorer taps in a hole, every phone in the tournament shows the same board: places, score to par, how many holes each player or team is through, and ties shown as ties. Play it net or gross, in strokes or points, whatever your main game counts. Your running money sits on the same screen, and the Share button turns the board into a picture for the group chat.
When anyone in the tournament makes a real birdie, eagle or albatross (gross, the score itself: a par with a handicap stroke is still a par), aces a hole, sticks it inside 5 feet on a closest-to-the-pin hole, or takes the lead in long drive or longest putt, Looper calls it out on every phone in the round. Missed a few while your phone was in your pocket? You get a catch-up when you're back. Each player picks All, Big ones only (aces, albatrosses, eagles and shots inside 5 feet), or Off in their settings. Alerts are bragging rights only; they never change the money.
Tap Chirp on the scorecard or the leaderboard, pick who it's for (everyone, or one player), and pick what Looper does from two rows: Trash talk (flip the bird, count your cash, say goodnight, nap through your slow play, the hand) and Congrats (grind, rizz, be the club, raise a beer, nailed it). More chirps opens the rest: laugh, shush, side-eye, tip of the cap and more. Looper picks the line; add up to 60 characters of your own if you like. Looper says it in the middle of the screen on every phone in the tournament, then it's gone. You can call out a player who isn't on the app; the rest of the field still sees it. One chirp every 10 seconds per player. Anyone can mute chirps in Settings, and the organizer can switch them off for the whole tournament.
Several groups, shotguns, scrambles and charity days.
Yes. Scrambles, Shambles, Chapman and best-ball formats run with teams, tee times and a scorer per group, and one live leaderboard across the field. In a Scramble or Shamble each team taps whose drive it used, and BetLoopr warns you if a player is short of a minimum-drives rule while there are holes left to fix it.
Yes. Import the course's tee sheet (Excel, CSV or pasted cells), set a shotgun start with a starting hole per group, print a QR sign for registration, and run closest to the pin, longest drive and longest putt across the whole field on one live leaderboard. BetLoopr has run 100-plus player, 25-plus team shotgun scrambles. Players need nothing installed; only each group's scorer signs in.
How to run a charity tournament ›Yes. BetLoopr has run 100-plus player, 25-plus team shotgun scramble tournaments with closest-to-the-pin, longest drive and longest putt contests across the field, on one live leaderboard.
How to run a charity tournament ›One start time, a starting hole per group (with A/B groups where the course doubles up). Each group's scorecard opens on its own hole. Any round with two or more groups can use one: turn it on at Tee times, or in Edit groups before the start.
Yes, Excel (.xlsx), CSV or pasted cells, including sheets that already show the groups.
Trips, Ryder Cup weekends and seasons.
Yes. Choose A trip or season when you set up: each round is its own game that settles its own money, and the trip keeps standings across all of them. For a Ryder Cup–style weekend, score the trip with Match play points and play as two sides; the Team table shows which side is ahead. Seasons and leagues work the same way, a round a week.
How trips and seasons work ›Use Match play points with two sides. Every round is matches inside each group, a hole won is 1 point and a halved hole ½ on net scores, and the Team table shows which side is ahead across the whole trip.
How trips and seasons work ›On a Match play points trip, every round is matches inside each group: singles, 2v2 best ball or aggregate, a scramble, or alternate shot (Chapman). Each hole won is 1 point and a halved hole is ½, on net scores, and both partners get the pair's points. The organizer can add a bonus for winning the match, round by round. Side games and a Nassau are money only and never change the points.
How trips and seasons work ›Yes. On a Match play points or Stroke play trip you set the partners for every round: on a phone, tap a player, then tap where they go; on a computer, pick each player's seat round by round. Each round keeps its own partners, so changing a later round never changes an earlier result, and a round's partners can be changed until that round starts.
How trips and seasons work ›Yes. On a Stroke play trip, a 2-player scramble or Chapman round gives each partner the team's net to par, and every other round counts each player's own net to par.
Yes, on a Stroke play or Money only trip. Each foursome plays its own Wolf for its own money and sees its own Wolf scoreboard on the trip page. On a Stroke play trip each player's own net to par counts toward the standings. Wolf points never become trip points, so a Match play points trip doesn't offer Wolf.
Not toward points or scores. Side games, presses and a Nassau are money only: they settle with their round and never change the points or the scores. On a Money only trip the standings are the money, so there they do count.
On a Stroke play trip they keep a place on the rounds they finished, shown as "2 of 3 rounds". On a Match play points trip, a missed round earns no points.
It works out who owes whom, to the cent: each round settles its own money, and an optional series pot pays out when the trip is over. BetLoopr never holds or moves money; your group settles up however it already does.
Yes. A season is one roster playing a round a week: pick how it's scored once (Stableford points, Stroke play, Match play points or Money only) and run a money list beside it, with best-N weeks, flights and team standings in the settings. Handicaps change from the next week added, players join once for the whole season, and every week settles its own money.
How leagues and seasons work ›Pick how it's scored once — Stableford points, Money only, Stroke play or Match play points — and every week adds to one table, with a money list beside it if you want both. "Best N weeks" drops the worst weeks, flights give each division its own standings, and ties share a place.
How leagues and seasons work ›They earn nothing that week and keep their place on the weeks they played; the table shows how many weeks each player has played. With "best N weeks" on, a missed week often doesn't cost anything at all.
Every week. Each round settles its own money when it's final. An optional season pot is the one thing that waits for the last week.
Yes. One join covers every week from the next one added onward.
Strokes, allowances, net or gross.
BetLoopr gives each player strokes from their handicap index, off the tee they actually play, using the course rating and slope (with separate men's and women's slope where the course has them). Every game, leaderboard and payout uses the same strokes. Net or gross is one choice for the whole round, on every game, Wolf and Skins included: on Choose your game, the Scoring row has Net and Gross. Net starts at the format's standard handicap allowance (100% for most games, 95% for Stableford, 85% for Best Ball and Aggregate, 75% for Shamble, the team handicap for a Scramble, the Chapman allowance for Chapman), and Edit % changes it. Pick Gross to play with no handicap strokes at all. Birdies is always scored gross, and so are Looper's alerts: a birdie call-out is a real birdie, never a par with a stroke.
Net, unless you choose gross: handicap strokes come off automatically from the tee each player is on. Net or gross is one choice for the whole round, on every game, Wolf and Skins included: on Choose your game, the Scoring row has Net and Gross. Net starts at the format's standard handicap allowance (100% for most games, 95% for Stableford, 85% for Best Ball and Aggregate, 75% for Shamble, the team handicap for a Scramble, the Chapman allowance for Chapman), and Edit % changes it. Pick Gross to play with no handicap strokes at all. Birdies is always scored gross, and so are Looper's alerts: a birdie call-out is a real birdie, never a par with a stroke.
Yes. Change a player's handicap on the season roster and it applies from the next week added. Weeks already played keep the handicap they were played with.
Finding your course, fixing it, and yardages.
Use the BetLoopr photo capture tool in the course setup dialogue. Snap a photo of your course scorecard, in a single image or the front nine and then back nine. BetLoopr reads the par, yardage and stroke index off your photo; check the card, tap Save and play, and it's added. If a course's card looks wrong, tap Card wrong? Snap a new one: your card becomes the course's card for everyone.
Yes, on every round, free. The scorecard header shows the distance from your phone to the front, middle and back of the green, with a turn distance on doglegs, so you glance, pick a club and put the phone away. Phone GPS is good to about 5 yards; when the signal is weak the card says so, and until it finds you it shows the scorecard yardage. A course you don't see yardage on yet shows the card yardage until it is mapped.
BetLoopr GPS shows the distance from your phone to the front, middle and back of the green on the hole you are playing. Scorecards (par, yardage and stroke index) come from golf course databases, and green locations come from OpenStreetMap. If your course has never been mapped, BetLoopr can help. Tell us and we will map it, and player mapping is on the way: save each green from your phone as you play, and your group maps its own home course. Phone GPS is good to about 5 yards. Map data © OpenStreetMap contributors (openstreetmap.org/copyright).
No, and that's on purpose. BetLoopr isn't a swing analyzer or shot tracker, so there is no swing data, spin, or shot-by-shot map to study. Its job is to make scoring simple, the games fun and the friendly wagering easy for everyone in the group, then get out of the way: tap in a score, put the phone back in your pocket, and hit your next shot. The GPS it does use is for yardage to the green and tagging a long drive.
Still stuck? Email hello@betloopr.com and a person answers.